3D and VFX at Kogency

Role
Lead VFX artist
Year
2023–2025
Client
Kogency
Scope
Cinematic CGI, Real-time animation, Unreal Engine, Environment and prop design, Lighting, camera and final render, Product visualisation, AI-assisted concepting

As Lead VFX artist at Kogency from April 2023 to April 2025, I led VFX and 3D production for brand campaigns in Unreal Engine, from environments and lighting to camera and final render. Every still here, and every shot in the reel, comes from that work.

A rain-soaked neon city at night, rendered in Unreal Engine: stacked buildings, glowing signs and drifting steam

Kogency

At Kogency I led VFX and 3D production for brand campaigns, delivering cinematic CGI and real-time animation in Unreal Engine. I designed stylised and realistic environments and props to carry the story, and handled the lighting, camera work and final render.

The reel

One minute, cut from the campaigns below. It plays silently while it’s on screen.

Environments

Worlds built in Unreal Engine, from a rain-soaked neon city and a dusk skyline to an arena, an underwater cave and a lived-in den. Select any still to see it full screen.

Product visualisation

Pipeline

I built AI tools, including Midjourney, Runway and Adobe Firefly, into the pipeline, which sped up concepting and asset creation.